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Description: Snowmelt from Kilimanjaro feeds reservoirs every bit as vital as the fuel and ammunition stores.
Layout
This map is, essentially, a big figure 8 track. The map is very open and vehicle-based around its perimeter and center, with close combat and medium sized rooms everywhere else. It has two Warthogs and Mongooses parked outside of both bases, and small rooms connecting each base. On the edge of the road, there is a small outdoor road. On the upper road there is a Ghost and Sniper Rifle, below that Active Camo, then a Gravity hammer and a machine gun turret above that, providing a commanding but exposed view, then the Rocket launcher by the cliff. A Pelican is positioned on a landing platform visible from the track, but it is unusable and unaccessible due to death barriers. Pelicans and Hornets fly by in the distance. The inside area consists of 5 interconnected rooms with the main room being the center room that connects to the surrounding track. Each room is connected by entrances on the second and first floors and crates and boxes scattered through out to provide quick transition between the floors.
Heavy Arsenal Heavy Machine Gun Shotgun Sniper Rifle Rocket Launcher Gravity Hammer |
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Light Arsenal Battle Rifle Brute Shot Mauler SMG Spiker |
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Equipment Trip Mine Regenerator |
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Vehicles Warthog Mongoose Ghost |
FFA Strategies
- Ever wondered how to get on top of the pipes that hang from the ceiling in the main outer track? If you look at the smaller piping on the back walls either side of the Ghost and Sniper Rifle Spawn area, there are parts of piping that make a ramp up the wall and allow you to jump off the top and onto the larger pipe. There are two sections you can get two, each on either side of the map, these run all the way from this area, round the Warthog areas pf the bases to the outside cliff area with the pelican. This jump can be a great way to sneak nearer the bases without having to risk the direct route.
Team Strategies
Content
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