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Cornershots




Description: Remote industrial sites like this one are routinely requisitioned and razed as part of Spartan training exercises.


Layout
Last Resort is extremely similar to Zanzibar. At one end is a large urban fortress, an expanded version of the one featured in Zanzibar, except larger and offering more defensible positions and also points of egress. The gate that once blocked the vulnerable right flank of the fortress is now replaced by three hazardous massive cement speed bumps, preventing vehicles from intruding and giving defenders more cover. There is, however, an internal switch to lower the bumps. The "flag room" of the fortress has also been maximized by a factor of three or four in terms of surface area, making it more spacious. A turbo engine also sits in the center of the flag room. The two passages that allowed attackers at the "front door" of the fortress to enter have been largened and lengthened.

The Wheel
Camp Froman, familiar to many Zanzibar players as the sniper spawn, is still nearby the fortress, and now it is more accessible. A catwalk leading from the second story of the fortress allows defenders to take the sniper swifter than the opposing team. Tunnels also run underneath Camp Froman. Furthermore, a second catwalk stems from the second story of the fortress to Camp Froman. Where previously players could exit the fortress on the right hand side and drop down in front of the gate from the window portals, there runs a catwalk stemming from Camp Froman and edging along the cement wall that walls off the map. This catwalk makes a perpendicular turn midway before joining with the second story of the fortress.

The Beach
At the other end is the beach, next to a cinematic seashore, where the Warthog, Ghost, and two Mongooses spawn. There is land between the fortress and the beach, however. An easily defendable Sea Wall runs along the length of the beach as it did in Halo 2, leading on its right side to the tower and also a pathway to the fortress.

The iconic Wind Wheel still is placed squarely between the Sea Wall and the fortress. However, instead of the Energy Sword being in the small wheel on the center of the windmill, it has been replaced with an Active Camouflage. The tower on the right hand side of the Sea Wall still allows players onto the wind wheel, although now an unknown red-colored mechanism replaces the yellow-colored fusion mechanism to stabilize the pathway from the tower to the wheel. Furthermore, the broken pathway leading from the second story of the fortress to the wind wheel is still there, although it has been lengthened. A machine gun turret still stands guard there.

Heavy Arsenal
Sniper Rifle
Spartan Laser
Energy Sword
Heavy Machinegun
Shotgun
Light Arsenal
Battle Rifle
SMG
Assault Rifle
Plasma Pistol
Needler
Grenades
Fragmentation
Plasma
Spiker
Firebomb*




FFA Strategies
  • Although sniping in any free for all match is usually not a long affair because people tend to go for the sniper after a few kills its a very easy way to take a early lead in the match if you can find the right sniper spot. The best spots are on the stairway by Camp Foman and the overpass and on top of the structure next to the overpass. Also if you go inside beach base, from window that overlooks the courtyard you'll be able to see enemies as they come out of the base to snipe them.
  • There are a few tricks that can greatly improve your ability to move around the map and sneak up on people. One of these is being able to jump from the beach base window to the rock in the middle and then to the stairs by Camp Foman. This is important because you avoid having to go up the stairs and if your quick about anyone in the base won't see you coming and they won't be expecting anyone from that direction.
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Team Strategies
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