Description: Vast quantities of water and other raw materials are consumed in creating even the smallest orbital installations.
Layout
A forerunner complex, with an entire open side, showing many extrusions, which is similar to the cartographer building on The Ark. Below is a large ocean. Sentinels and Constructors float out far from the level, but can be destroyed with long range weapons. The level is completely symmetrical, which is multi-leveled. The center is mostly open, while the sides have many floors which are connected by ramps, and 3 gravity lifts which can be entered from at many levels.
Heavy Arsenal Sniper Rifle Missile Pod Shotgun Spartan Laser Energy Sword Gravity Hammer Flamethrower |
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Light Arsenal Assault Rifle Battle Rifle Spiker SMG Plasma Pistol Mauler |
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Equipment Power Drainer |
FFA Strategies
- This is a map of corridors and corners and as such on any free for all game variant you have to be very careful walking around the corner because you could well walk into someone who is packing a lot heavier fire than you. Also due to Constructs shape, on each of the levels of the structure walking down the middle usually means walking down a fairly long hallway which can open you up to range attacks for the people that like to camp at the end of the hallways.
- A quick way to rack up kills is to wait at the top of the base for people to come out of the gravity lift. Come out of the gravity lift it takes a player a split second to reorient with there surrounds and by this time you can be pouring bullets or plasma into them. The only thing you have to watch out for when doing this is if the person comes up the lift with a energy sword then you need to back away. Also watch out for people coming around the corner as they usually toss grenades in the lift area before they get there.
- If you are being chased by someone and your about to lose your shield try and get to one of the purple gravity lifts and when your opponent follows you up you can sidestep when you get out of the lift and melee them in the back as they come up. This works in most situations but usually not with more than 2 people.
- On the top level for the most part don't waste time trying to shot people from across the map or below you unless you have a missile pod or spartan laser. It wastes time and chances are they'll get cover before you can finish them off. Also your attention will be focus away from yourself so a enemy may be able to sneak up on you.
- The flamethrower should be avoided unless in tight areas. Its range is so small on a mid range map like this your almost guaranteed to get killed before you really get a chance to use it. The same principle applies to the sniper rifle since this is a mid range map with lots of ins and outs, unless you have precise accuracy and can acquire a target in a split second then this weapon is best to avoid.
- Power Drains are especially effective at the exit of the main grav lift at the back of the level. When you hear someone come up, chuck a Power Drain in front of the exit, and they don't have a choice to get out somewhere else. Sit by the wall with the grav lift in it, and pull out a BR (or wait 1 second and throw a frag), but be careful to stay away from the Power Drain you just threw. The instant they come out, their shields are gone, and most of the time, you'll get a kill. - Shadowhawk
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Heatmap Breakdown
- Most of the killing on the map occurs in the back area of the map by the gravity lift on the top level.
- The second hot spot on the map is opposite the gravity lift on the first floor where the lower level leads up to the main floor level.
- Also the purple gravity lifts on either side of the base are slight red patches.
- The center of the map by the sniper rifle is also a high kill zone due to its openness from all sides.
Team Strategies
Get a pretty good sniper, have him grab the sniper rifle and a team mate. There is a place you can get to using two people. In between the purple lifts and coming out of the sword room there is a spot that you can get to. To do this, one must stand in one of the corners(by the glass) and the other must jump on his head. Once on his head, the one on the top must jump. While he is in the air, the player on the bottom will jump too. As the top player starts to come down he will hit the bottom player (who is in mid-jump) on the head and immediately jump again. When he does this, he can then easily get on top of the glass wall. Once here, you can jump again and get on a ledge that not many people can find you on. Get a good sniper up there with a BR , somebody with the sword down below, and you are unstoppable.
Instead of rushing the bottom from the start, which people have gotten wise to, try going over the top of the center room (If you start near the grav lift). There are a stack of fusion cores just before the purple lift and you can usually get a kill or double from people coming at you along the top as well. Every game I've started in Construct I've gotten at least one kill from the blast and picked off the other guy with lowered shields.
In the beginning of the game if you're the team that is closest to the yellow elavator, try throwing a frag grenade towards the purple elavator on the right, if there are enemies going that way to get the sword then you will automatically kill them from the multiple explosions that you triggered from those power boxes laying in front of the elevator.. This is an easy way to get a step up on the other team and make it to the top first. Espescially useful if the whole team follows one another.
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