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Cornershots




Description: Bathed in frozen moonlight, this abandoned drilling platform is now a monument to human frailty.



Layout
Based on the original Lockout this map is a UNSC research station set in the Arctic; comprised of 4 levels of interconnected platforms and rooms this map has numerous ways to transition between each floor. The top floor is pretty much just the sniper platform and the battle rifle platforms facing one another but they lead down to the main third floor. The third floor has many rooms and walkways that connect to one another and the the battle rifle side there are a few drop-down spots to transition to the second floor. The second floor is the underground area of Blackout and a long hallway leading all the way from the battle rifle tower to the sniper tower. Also connected onto the second floor is a hallway that leads to the gravity lift room which take you back to the third floor. You can also access the small walkway where the energy sword is from this floor. The last and final floor is accessible only from the lift room and the center room on the third floor. It is basically just one small elongated room that contains a shotgun and is good for sneaking up on enemies.

Heavy Arsenal
Energy Sword
Shotgun
Sniper Rifle
Light Arsenal
Battle Rifle
Spiker
Plasma Pistol
Plasma Rifle
Pistol
Equipment
Overshield
Power Drainer
Vehicles
None




FFA Strategies
  • Often times if you engage a enemy first they will try to duck for cover down one of the many holes to a lower level of Blackout. Instead of following them down there, if you see them motion to do this toss a grenade down the whole instead and you will have scored a easy kill. This works only if you have damaged the enemy previously and throw the grenade in time. They will not be able to escape the blast radius of the grenade if thrown properly.
  • Another grenade useful grenade tactic is to toss grenades round corners before you walk through the door frame. Often times, especially on the lower levels, their will be enemies waiting round the corner with the shotgun or the sword. Sword camping is very prevalent especially in the center room and the lower floor of the BR tower. A quick grenade toss though can scare any camper out of there position into a vulnerable position.
  • Don't underestimate the effects of the single spiker in close combat. All it takes is a 1 to 2 second of shrapnel to hit a enemy then a quick beat down with the blades of the spiker and you can score a quick kill. Against the default assault rifle the spiker will always win out, providing you can close the distance to score the melee.
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Team Strategies
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